Moon Shadows

Watch the Skies

Moon Shadows is my collection of house rules and setting material for my personal old school adventure game campaigns. The world of Tellus is an Earth-like planet infused with raw elemental magic that makes the environments more extreme. Mountains are higher, steeper, more jagged, and riddled with caves. Deserts are hotter and scoured by coarse sand driven by scorching winds. Massive dire beasts roam forests of towering trees that scrape the sky. The seas are wracked by powerful storms and the tides are so extreme that whole islands can appear and disappear with the cycles of the moons.

Suns and Moons

There are three suns in the sky. The large yellow sun, Melyn, is the one commonly called "the Sun". Melyn is accompanied by two much smaller suns: the small red Ruz and the tiny blue Las endlessly chase each other around Melyn. Astrologers put a lot of effort into tracking their orbits, but the five moons are much more important because they are inhabited. The so-called "lunar kingdoms" are at war with each other, which can cause fallout on Tellus. Sometimes the fallout is literal when moonjammer ships crash or a superweapon misses its mark.

Seriously?

Yes, the moons' names end in "-oom" because of Barsoom. And yes, the black one is "Goth + oom". Deal with it. "Niv" = "snow" = "white" and "Carn" = "bloody meat" = "red" too. This setting isn't made to be a fictional geography textbook that you read and put on the bookshelf. It's made to be run and played and I have to keep all this stuff straight in my head while players are asking questions and throwing wrenches into all the moving pieces I'm trying to keep track of... Gah!

Until next time...